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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Detailed API names are available in the linked PR. Additional bug fixes: UiOpacity issues on Web and Native platforms. Documentation will follow.

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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

One of the reasons the first version of the engine had so many bugs was due to insufficient testing with actual games. The Untold Engine is open-source and you can get it from our Githup repo: [link] Thank you for reading! This time around, that won't be an issue. Where can I get the Untold Engine?

Engine 63
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Documentation: Add parentheses to method links in online class reference ( GH-102567 ). something that worked in a previous release is now broken) and significant new bugs introduced by new features. See the GitHub issue tracker for a complete list of known bugs. Editor: Fix accessing UID before first scan ( GH-102513 ).

Beta 73
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Bugs: Let's catch 'em all this Saturday 9 December

Mircosoft Game Dev

beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! Bug hunting day on Saturday 9 December. Bug hunting day on Saturday 9 December. We propose to have a special bug hunting day tomorrow (Saturday 9 December), to focus on fixing the bugs reported for the 3.0

Bug 52
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Xbox Account Won’t Link to Discord: How I Fixed It

Game Errors

If your Xbox account won’t link to Discord, know that you are not the only one facing this issue. Fortunately, after a few days, I managed to discover some useful methods to fix it and link my Xbox and Discord once again and you can find them below. How to fix the Xbox Account won’t link to Discord issue?

Console 52
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Bug with setSiblingIndex()?

Cocos

To official teams: - [ ] Check that your PR is following our [guides]([link] --> I tested it is normal,are you sure you are using 3.6.2? Or can you give a demo to see? Native doesn’t work has been fixed before.

Bug 52
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Physics X bug with trigger event?

Cocos

it works for bullet physics) [link] One collider must be non trigger for this to work. I am using the Physics X as physics backend to build for native android and IOS, and i found out that if both rigidbodies with trigger collider attached, they wont generate trigger events like this document provide here. (it

Bug 52